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Real-time 3D Character Animation with Visual C++
Nik Lever
ISBN 0 240 51664 8 Focal Press 2002

  • Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM.
  • Apply your skills to create your own interactive games.
  • Get up to speed with compression, vital for distribution of your games across the Internet.
  • Improve your most marketable skills - see how you can import data from LightWave 3D and 3D Studio Max

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. O:P>

  Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist’s problems; learn how to keep the characters interesting while not exhausting the game engine.

 Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

"By covering character animation in depth, Nik Lever's book digs right in to
one of the most interesting and challenging areas in computer graphics and
interactive entertainment.  The book provides algorithms and source code for
many advanced topics that are at the leading edge of real-time 3D
technology.  Programmers interested in bringing life to their interactive
characters should definitely have this book."

Jeff Lander
Darwin 3D and Game Developer Magazine

The Author: Nik Lever is the Managing Director of Catalyst Pictures Ltd and produces games for Kelloggs, Coca-Cola and other blue chips. He is also the author of Flash MX Games, Flash MX 2004 Games and Director MX 2004 Games also available from Focal Press .